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auto_vectorization.h
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68 lines (62 loc) · 2.52 KB
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/*
* Copyright (C) 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
#include "matrix.h"
namespace samples::vectorization {
/**
* Multiplies two compatible matrices and returns the result.
*
* @tparam T The type of each matrix cell.
* @tparam M The number of rows in the left operand and the result.
* @tparam N The number of columns in the left operand, and the rows in the
* right operand.
* @tparam P The number of columns in the right operand and the result.
* @param lhs The left operand.
* @param rhs The right operand.
* @return The result of lhs * rhs.
*/
template <typename T, size_t M, size_t N, size_t P>
Matrix<M, P, T> MultiplyWithAutoVectorization(const Matrix<M, N, T>& lhs,
const Matrix<N, P, T>& rhs) {
// This may look like an unfair benchmark because this implementation uses the
// less vector friendly one than the others, however, using the vector
// friendly algorithm here actually made performance worse.
//
// This is a good illustration of why it's important to benchmark your own
// code and not rely on what someone else tells you about which works best: it
// depends.
//
// It's probably also worth mentioning that if what you need is *consistent*
// performance across compiler versions, the only real choice you have is
// writing assembly. Even the instruction intrinsics (at least for Neon) are
// subject to the compiler's instruction selection. That will be overkill for
// most users, since it's substantially more difficult to write and maintain,
// but is how you'll see some code bases deal with this (codecs in particular
// are willing to make that trade-off).
Matrix<M, P, T> result;
for (auto i = 0U; i < M; i++) {
for (auto j = 0U; j < P; j++) {
T sum = {};
for (auto k = 0U; k < N; k++) {
sum += lhs.get(i, k) * rhs[k, j];
}
result[i, j] = sum;
}
}
return result;
}
} // namespace samples::vectorization